Mainbot reinvents learning for everyone
7 years
In the world of learning
150K
Followers
90+
Countries, a global community
Company History
2017
Founded in January 2017, Mainbot launches the development of the educational robot Winky, designed to introduce children aged 6 to 12 to programming.
2021
Mainbot enters the world of Web3 with The Winkyverse, a gamified learning platform, and achieves the biggest French ICO of the year with the launch of its token: the $WNK.
2018
The Winky robot is co-developed with over 10,000 families and study labs.
Launch of the first app, Winky Code.
2022
The Winkyverse is followed by over 150K people on social media, bringing together an international community that supports the educational project.
Start of the first land sales on the platform (parcels of land in the metavers.
2019
Mainbot achieves the most successful crowdfunding campaign on Ulule, supporting the development and marketing of Winky. Winky joins the Fnac catalog for Christmas.
2023
Development of the learning hub for everyone and launch of the first 3D spaces, created by Mainbot, partners and our community, to learn in an immersive environment.
The Winkyverse gets support from France 2030 investment program and Cap Digital Label.
2020
Winky is available at Amazon, Boulanger, Nature & Découvertes, Darty, BHV, Galeries Lafayette, Bon Marché, Cdiscount…
Development of a new app including 3 short games to learn robotics with Winky.
2024
Mainbot acquires My-Serious-Game, a major player in customized, gamified training.
Launch of Winky on Vittascience platform, allowing teachers and students to practice programming Winky on a 3D simulator.
Launch of Maya Quest, the first immersive learning experience about sustainable development, on The Winkyverse.
2017
Founded in January 2017, Mainbot launches the development of the educational robot Winky, designed to introduce children aged 6 to 12 to programming.
2018
The Winky robot is co-developed with over 10,000 families and study labs.
Launch of the first app, Winky Code.
2019
Mainbot achieves the most successful crowdfunding campaign on Ulule, supporting the development and marketing of Winky. Winky joins the Fnac catalog for Christmas.
2020
Winky is available at Amazon, Boulanger, Nature & Découvertes, Darty, BHV, Galeries Lafayette, Bon Marché, Cdiscount…
Development of a new app including 3 short games to learn robotics with Winky.
2021
Mainbot enters the world of Web3 with The Winkyverse, a gamified learning platform, and achieves the biggest French ICO of the year with the launch of its token: the $WNK.
2022
The Winkyverse is followed by over 150K people on social media, bringing together an international community that supports the educational project.
Start of the first land sales on the platform (parcels of land in the metavers.
2023
Development of the learning hub for everyone and launch of the first 3D spaces, created by Mainbot, partners and our community, to learn in an immersive environment.
The Winkyverse gets support from France 2030 investment program.
2024
Development of gamification and Web3 creation tools for The Winkyverse.
Launch of Winky on Vittascience platform, allowing teachers and students to practice programming Winky on a 3D simulator.
Launch of Maya Quest, the first immersive learning experience about sustainable development, on The Winkyverse.
Our Purpose
At Mainbot, our aim is to reinvent lifelong learning for everyone through immersive and innovative educational experiences combining robotics, Web3 technologies and gaming.
Our Values

INNOVATION
We are passionate about technology, such as robotics, metaverse, blockchain and AI, that we integrate into our solutions to creatively reinvent learning.

ENGAGEMENT
We are committed to education and determined to move the needle through an innovative learning approach based on games and immersion to increase engagement and memorization of content.

COLLABORATION
We are driven by team spirit and the sharing of ideas between employees, with our community and with our partners, to build the future of education together.
The Management Team
Our Products
The Winkyverse, the first gamified learning hub.
Innovative Web3 solutions, ready-to-use and customized training courses for companies.
Maya Quest, the first immersive learning experience about sustainable development, available for free on The Winkyverse.
Winky, the educational robot designed to help children to learn programming while having fun, at home and at school.
Our Partners
News
Join us
With projects under development combining education, gaming, robotics and blockchain, joining Mainbot means joining a company with a diversity and wealth of professions.